#pragma once

#include "StdAfx.h"
#include "Sky.h"
#include "Water.h"

class Terrain
{
public:
private:
	Ogre::TerrainGlobalOptions* mTerrainGlobals;
	Ogre::TerrainGroup* mTerrainGroup;
	Ogre::Light *light;
	bool mTerrainsImported;

	Sky *sky;
	Water *water;

public:
	Terrain(void);
	~Terrain(void);
private:
};
